63 Media jobs
Open tech roles at companies in media, content and entertainment.
Creative Director
Hands-on Creative Director leading Sincere Corporation's brand design across its consumer brands (Punchbowl, Lovebird, Timehop, Memento), defining visual systems, guiding marketing/social/motion creative, and managing a team of designers and illustrators. Core tools include Adobe Creative Suite (Photoshop) and Figma.
Software Engineer, Notifications
Software engineer on Roblox's Notifications team building and scaling the backend pipeline that delivers push, in-app, email, and toast notifications to millions of users, including ranking/filtering, A/B experimentation, and developer-facing notification APIs.
Product Designer, Creator Services
Product Designer on Roblox's Creator Services team, designing intuitive, high-craft UX for backend-heavy developer tools like the Translation portal, Server Management, and Extended Services. Partners closely with product and engineering to turn complex cloud infrastructure into elegant experiences for the global creator community.
Software Engineer, Reliability
Early-career software engineer on Roblox's Reliability team, building and improving backend infrastructure and AI/ML-driven systems that keep the platform fast, reliable, and scalable across regions. Involves performance tuning, distributed systems work, and on-call incident response.
Lead Product Manager, Everand
Lead Product Manager owning the Everand subscription app for audiobooks and ebooks on iOS and Android. Sets vision, strategy, and roadmap, leads a squad of engineers, designers, researchers, and analysts, and uses AI-native workflows to improve research, prototyping, and reader-facing features.
Member of Technical Staff, Enterprise Security
Hands-on enterprise security engineer owning corporate security at a generative AI video company: endpoint/MDM and EDR/XDR, identity and access management (Entra ID, SSO/SAML, SCIM, MFA, Conditional Access), SaaS application security, and detection/response automation. Hybrid role in the San Francisco Bay Area.
Software Engineer, 3D Rendering
Founding engineer for photoreal 3D rendering in Tesseract, Mirage's Rust-based cross-platform graphics and media engine. You'll architect and build a physically based path-traced/hybrid renderer (light transport, PBR materials, denoising, GPU ray tracing across Metal/Vulkan/Direct3D/WebGPU) that integrates with the video and compositing pipeline.
