Ubisoft
Open positions
AI Programmer - (R6 SIEGE)
We are building cutting-edge AI Bots for Rainbow Six Siege . Our goal is to create bots capable of realistically replicating the decisions, tactics, and behaviors of real players, delivering an increasingly rich…
Senior C++ Programmer - Machine Learning
We are looking for a Senior C++ Programmer to play a key role in building cutting-edge applications powered by Machine Learning. The role of the senior C++ Programmer with experience in AI/ML is to bring best practices…
UI ProgrammeR6 SIEGE)
The person in this role is responsible for developing game modules related to general user-facing presentations, such as menus, HUDs, and other UI systems. What You'll Do Review game design documents to understand the…
Programmeur.euse IU - (R6 SIEGE)
Le titulaire de ce poste est responsable d’élaborer des modules de jeu pour des présentations générales (menu, HUD, etc.). Ce que vous ferez Lire les documents de conception de jeu afin de comprendre l’expérience de…
Animation Programmer
We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something…
Programmeur.euse Animation
Nous sommes une petite équipe autonome qui développe une expérience multijoueur ambitieuse sur l'Unreal Engine. Nous recherchons des développeur·euse·s très impliqué·e·s, animé·e·s par l’exécution, le sens des…
Economy Designer
The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization…
HR Business Partner - Hybride VFX
We are seeking an HR business partner to lead our day-to-day HR operations and support our teams in a dynamic production environment. This is a role that is both strategic and hands-on, in which you will work closely…
UI Programmer - (March of Giants)
The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.). What you’ll do Read the game design documents to understand the intended player experience and actively challenge game design…
Programmeur.euse IU - (March of Giants)
Le titulaire de ce poste est responsable d’élaborer des modules de jeu pour des présentations générales (menu, HUD, etc.). Ce que vous ferez Lire les documents de conception de jeu afin de comprendre l’expérience de…
Generalist Programmer - Far Cry
As a Generalist Programmer at Ubisoft Montreal, you will develop stable, high-performance, and scalable tools and systems that support production teams, including the Mission and Narrative teams. You will contribute to…
Programmeuse, Programmeur Généraliste - Far Cry
En tant que programmeur·euse généraliste à Ubisoft Montréal, vous développerez des outils et des systèmes stables, performants et évolutifs qui soutiendront les équipes de production, notamment les équipes mission et…
Associate Technical Director - Design
As an Associate Technical Director - Design at Ubisoft Montréal, you will support the technical vision and production workflows related to game systems and content configuration. You’ll collaborate with…
