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Ubisoft Montreal

Associate Technical Director - Design

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Description

#### Company Description Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the limits of entertainment, join our adventure and help us create the unknown! #### Job Description As an Associate Design Technical Director at Ubisoft Montreal, you will act as the main Unreal Engine reference within the Tech Design team. Working with Tech Design management, Tech Designers and technical leads in programming, you will help transform the architecture of game systems into modular, reusable Blueprint tools and workflows that foster rapid iteration and efficient level creation. You will play a key role in supporting the team by sharing your technical expertise, improving Unreal Engine workflows, and helping design teams use the game systems exposed in Blueprint effectively. **What you will do** - **Support** Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow optimization and technical problem-solving - **Collaborate** with Tech Design management on Unreal Engine topics and contribute to technical decisions - **Act** as the main point of reference for questions related to Unreal Engine and Blueprints within the Tech Design team - **Work** with technical leads in programming to understand the architecture of game systems, including weapons, inventory, crafting, artificial intelligence and interactions - **Transform** the architecture of game systems into modular Blueprint tools and workflows that foster rapid iteration for level designers - **Design** and develop clear, reusable and high-performance Blueprint systems for gameplay features - **Provide** level designers with tools, systems and documented Blueprints to support level creation - **Define** and maintain quality, performance and naming standards for the studio's Blueprint assets - **Prototype** gameplay systems in Blueprint to support rapid iteration and validation - **Mentor** Tech Designers through technical coaching, knowledge sharing, documentation and support on advanced Unreal Engine features #### Qualifications **What you bring to the team** - **Demonstrate** solid Tech Design experience with significant experience on Unreal Engine 4 or Unreal Engine 5 - **Collaborate** effectively with programming teams on complex game systems - **Master** Blueprint Visual Scripting, including architecture, optimization and communication patterns between Blueprints - **Use** Unreal Engine's level design tools such as Landscape, World Partition, Data Layers and Level Instances - **Optimize** Blueprint performance using profiling and debugging tools such as Unreal Insights and Blueprint Profiler - **Communicate** technical concepts clearly to both technical and non-technical colleagues - **Contribute** to knowledge sharing, coaching and mentoring within multidisciplinary teams - **Grow** in a structured and proactive way at the intersection of the Tech Design, Programming and Level Design teams **What to send us** - Your resume highlighting your skills - Portfolio or projects relevant to the role demonstrating your experience with Unreal Engine or Blueprint

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