Game & Level Designer — Unreal, Multiplayer
Description
The game
An unannounced co-op horror title — think friendslop, but played completely straight. Small-studio Unreal Engine 5 production, small lobbies, big physical comedy. Full design details shared under NDA.
What you'll do
Own game design end to end from the GDD
Prototype and tune mechanics in Blueprint — timers, triggers, interactables
Translate designs into playable Unreal blockouts — greybox first; art comes later
Run playtests, find where rules and layouts break, revise both
Tune spatial metrics against the movement set — jump-to-gap ratios, fall penalties, convergence points, sightlines
Keep the GDD, top-down layouts, and metrics sheets current as designs change
You have
3–5 years across game and/or level design, with at least one shipped multiplayer title
Mechanics you personally owned on something shipped — a mode, a round type, a system — that you can walk us through, including what you cut
A fluent Unreal blockout workflow and working Blueprint proficiency — you build and debug your own logic without a programmer on call
Instincts for simultaneous players: spawn logic, sightlines, chokepoints, what happens when four bodies hit one doorway
Nice to have
Horror, friendslop, or physics-comedy sensibilities
Small-team experience — you've worn adjacent hats without complaint
Awareness of multiplayer networking constraints
Structure
Contract-to-hire
Fully remote
Shortlisted candidates get a paid design test: one real minigame spec, one week, blockout plus written rationale — including at least one rule you'd change and why
To apply
Send your application to [email protected], include:
A portfolio with greybox footage and top-down layouts — iteration notes, metrics sheets, and mechanics breakdowns beat beauty renders. We will not judge you on art.
A short note: pick one multiplayer level or mechanic you shipped, tell us one thing that was wrong with it at first playtest, and how you fixed it.
No cover letter.
Skills
As published by dover · 3 questions · 1 written answer
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