Skip to content
Search jobs inside your AI agent. Claude, ChatGPT, Claude Code, Codex, Gemini, Cursor and Grok
Connect

Ainsworth Game Technology

NewBe an early applicant

Game Technical Artist III

Posted
Discussion

Description

POSITION SUMMARY

The Game Technical Artist III is a senior individual contributor who leads technical execution for significant systems within the art pipeline and Unity runtime. This role designs scalable workflows, builds robust tools, and resolves complex integration/performance issues. While maintaining strong 3D fundamentals (rigging, animation integration, shaders/materials), the emphasis is on engineering-first solutions that improve throughput and runtime reliability across a project.

Reports to: Senior Game Art Manager

MAIN RESPONSIBILITIES

This position will be responsible for the following primary functions:

  • Produce high-quality animations using animation principles for characters, environments, UI, and VFX
  • Encourage and generate creative ideas and solutions with the team
  • Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time
  • Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling)
  • Deliver advanced Unity editor tooling (batch processing, dependency management, automated scene checks, performance validation)
  • Build optimized shader/material frameworks and author guidelines that balance quality and performance
  • Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT)
  • Own complex character/animation technical workflows (rig standards, retargeting strategies, compression settings, runtime integration)
  • Create optimized texture/layout solutions (atlasing strategies, channel packing, streaming/format guidance as applicable)
  • Proficiently use 3D animations software (e.g., Maya, Blender, Unity)
  • Create efficient 3Drigging, weighting, and animation files optimized for Unity
  • Design optimized texture sheets for 3D assets implemented in Unity
  • Profile content and drive optimization initiatives with measurable outcomes (memory, frame time, load time)
  • Lead cross-discipline problem solving; propose tradeoffs and de-risk technical art deliverables
  • Mentor Level I–II technical artists and contribute to standards, documentation, and review processes

JOB REQUIREMENTS

Education/Experience

  • 3+ years of experience using Unity
  • 3+ years of game development experience with significant technical art/tools ownership
  • Degree in Art, Animation, Computer Science/Engineering, or equivalent experience

Knowledge & Skills

  • Ability to provide and receive feedback
  • Unity experience (mandatory); familiarity with prefab workflows and asset import pipeline
  • Foundational 3D pipeline knowledge (modeling, UVs, textures, basic rig/animation concepts)
  • Basic scripting familiarity (C# preferred; Python/MEL a plus)
  • Comfortable debugging and communicating issues clearly
  • Portfolio showing real-time 3D work and/or tooling/pipeline contributions

Other Requirements

Successful candidate must be able to obtain and maintain a Nevada Gaming registration if applicable.

Occasionally, additional hours may be required based on business needs and demands.

Skills

Apply

See also

Creative & Media jobs by country — openings, pay and top skills →