Principal Software Engineer (Streaming)
Posted Updated
Description
- The Engine Networking Team pulls the players together by ensuring the communication of the game state to all
- As a Principal Network Transport Engineer you will help the players experience the game as a nearly synchronous world
- Just as the nerves in our bodies coordinate our actions, the network system coordinates all the computers involved into a smooth experience for the players
- You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox
- You Have:
- Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments
- Worked on a very large multithreaded distributed system that connects millions of users worldwide
- Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients
- Worked on a game engine and understand how a game engine works
- Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
- A software engineer with 10+ years of experience with Game networking coming from a Game Engine/Studio
- Experience with Linux networking, QoS, Congestion Control Algorithms
- Understanding of what happens on the operating systems level when certain code is completed
- Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
- A deep understanding of Network Stack with a passion for working with open source
