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Roblox

Principal Software Engineer (Streaming)

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Description

  • The Engine Networking Team pulls the players together by ensuring the communication of the game state to all
  • As a Principal Network Transport Engineer you will help the players experience the game as a nearly synchronous world
  • Just as the nerves in our bodies coordinate our actions, the network system coordinates all the computers involved into a smooth experience for the players
  • You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox
  • You Have:
  • Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments
  • Worked on a very large multithreaded distributed system that connects millions of users worldwide
  • Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients
  • Worked on a game engine and understand how a game engine works
  • Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
  • A software engineer with 10+ years of experience with Game networking coming from a Game Engine/Studio
  • Experience with Linux networking, QoS, Congestion Control Algorithms
  • Understanding of what happens on the operating systems level when certain code is completed
  • Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
  • A deep understanding of Network Stack with a passion for working with open source

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