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Roblox

Software Engineer (ROS)

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Description

  • As a Software Engineer on the ROS team, you’ll help shape the future of how we run the enterprise
  • You’ll build the products and data platform that map how Roblox works — who our people are, how our organization is structured, and what work is happening — through products like Work Tracker, People App, Builder Profiles, and Org Chart
  • With AI transforming the way we work, you’ll help make this company data trusted and accessible to both employees and AI agents, helping Roblox operate at 10x efficiency
  • Work across engineering, product, finance, people, and talent teams to innovate how we run the company, defining and refining requirements for high-impact internal products
  • Drive alignment across teams, shaping product requirements and ensuring everyone is working toward the same vision
  • Lead projects from end to end, ensuring they are well-planned, high-quality, and impactful
  • Work across a wide range of technologies, from frontend and backend to data pipelines and infrastructure, learning quickly to solve complex challenges
  • Uphold high engineering standards, building scalable, performant, and future-proof systems
  • Explore and apply AI to improve efficiency, embracing new tools and approaches that drive a 10x impact
  • Coding Proficiency: Strong programming skills in at least one modern language (e.g., TypeScript, Python), with experience in a frontend framework such as React
  • 1-3 years of experience in software engineering (internships included), with a track record of delivering high-quality production code
  • Education: A Bachelor’s degree (or equivalent professional experience) in Computer Science or a related engineering field
  • Communication: Ability to work clearly and collaboratively with engineers and non-technical partners
  • Problem-Solving Skills: A solid understanding of computer science fundamentals, data structures, and algorithms, with an aptitude for debugging complex issues

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