Software Engineer (ROS)
Posted Updated
Description
- As a Software Engineer on the ROS team, you’ll help shape the future of how we run the enterprise
- You’ll build the products and data platform that map how Roblox works — who our people are, how our organization is structured, and what work is happening — through products like Work Tracker, People App, Builder Profiles, and Org Chart
- With AI transforming the way we work, you’ll help make this company data trusted and accessible to both employees and AI agents, helping Roblox operate at 10x efficiency
- Work across engineering, product, finance, people, and talent teams to innovate how we run the company, defining and refining requirements for high-impact internal products
- Drive alignment across teams, shaping product requirements and ensuring everyone is working toward the same vision
- Lead projects from end to end, ensuring they are well-planned, high-quality, and impactful
- Work across a wide range of technologies, from frontend and backend to data pipelines and infrastructure, learning quickly to solve complex challenges
- Uphold high engineering standards, building scalable, performant, and future-proof systems
- Explore and apply AI to improve efficiency, embracing new tools and approaches that drive a 10x impact
- Coding Proficiency: Strong programming skills in at least one modern language (e.g., TypeScript, Python), with experience in a frontend framework such as React
- 1-3 years of experience in software engineering (internships included), with a track record of delivering high-quality production code
- Education: A Bachelor’s degree (or equivalent professional experience) in Computer Science or a related engineering field
- Communication: Ability to work clearly and collaboratively with engineers and non-technical partners
- Problem-Solving Skills: A solid understanding of computer science fundamentals, data structures, and algorithms, with an aptitude for debugging complex issues
