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UI/UX Director

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Description

💼 Your Mission

Lead the User Experience

  • Own the overall UX vision, player journeys, information architecture, and interaction flows across onboarding, hero collection, roster management, progression, combat information, and other core systems.

  • Make complex features easy to understand and navigate, helping players make informed decisions without unnecessary friction.

  • Use wireframes, prototypes, usability testing, and playtests to validate concepts before and during implementation.

  • Partner with game design to improve onboarding, feature discovery, engagement, and retention through thoughtful UX decisions.

  • Collaborate with web, community, and publishing stakeholders to create coherent journeys between the game and its connected touchpoints.

Direct the User Interface

  • Set the UI’s visual direction and quality standards in alignment with the game’s creative vision.

  • Guide visual hierarchy, layouts, typography, iconography, interaction feedback, and high-fidelity interface designs.

  • Establish scalable design systems and reusable UI patterns that support consistency, accessibility, and efficient implementation.

  • Ensure interfaces remain readable, responsive, and intuitive across mobile and desktop screen sizes and supported input methods.

  • Work closely with Unity engineers and artists to preserve design intent through implementation and QA.

Lead the Discipline and Improve the Live Experience

  • Lead and mentor UI/UX contributors, providing clear direction, actionable feedback, and effective review practices.

  • Partner with production to prioritize work, assess scope, identify dependencies, and communicate delivery risks.

  • Support LiveOps by designing and refining experiences for recurring events, new content, progression updates, and monetization features.

  • Use player behavior data, usability findings, community feedback, and live-game performance to identify friction and prioritize improvements.

  • Define clear goals for UX changes and evaluate whether those changes improve the player experience after release.

✅ What You Bring

  • A substantial track record in senior game UI/UX leadership, with ownership of complex player-facing systems from concept through launch and ongoing live operations.

  • Proven experience on large-scale, commercially successful mobile games, with an understanding of how interfaces and player journeys evolve as a title grows.

  • Meaningful post-launch and LiveOps experience, including examples of improvements informed by real player behavior, research, or performance data.

  • Strong UX expertise in player flows, information architecture, interaction design, onboarding, and usability, alongside the ability to direct high-quality visual UI design.

  • Experience leading or mentoring UI/UX teams and influencing senior stakeholders across design, art, engineering, and production.

  • A portfolio or case studies that explain the problems you solved, the reasoning behind your decisions, and the outcomes, not just the finished screens.

  • Practical experience with Figma or equivalent prototyping and interface design tools.

  • Experience collaborating with engineers on Unity-based UI implementation, with a clear understanding of real-time development workflows and technical constraints.

  • Strong prioritization, clear communication, and the ability to turn ambiguous design challenges into a focused, actionable direction.

⭐ Bonus Points

  • Contributions to five or more shipped, high-performing mobile games. This is a strong indicator of the breadth we’re looking for, not a strict cutoff: the depth of your ownership and the impact of your work matter more than the count.

  • Experience with hero collectors, mid-core RPGs, or other games with complex collection, progression, and live-service systems.

  • Experience adapting mobile-first experiences for desktop while maintaining consistency and platform-appropriate interactions.

  • A record of improving onboarding, usability, engagement, or retention through measurable post-launch iteration.

  • Experience building a UI/UX discipline, recruiting senior talent, or coordinating external development partners.

  • Experience incorporating accessibility reviews and usability research into an ongoing development process.

🚀 Why Ironbelly Studios?

The Team: Join a diverse team of developers, designers, and creatives who care about making great games.

The Impact: Shape a major RPG experience from development into live operations, with meaningful influence over how players discover, understand, and enjoy the game.

The Culture: We value trust, autonomy, data-informed decisions, continuous improvement, and high-quality craftsmanship in a collaborative environment.

📍 Location

Hybrid - Montreal - 1–3 days/week at Basecamp in beautiful Montreal.

Alternative working arrangements and relocation support may be discussed for the right candidate.

Skills

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See also

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