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Product Manager System IT (m/w/d)
Product Manager for IT infrastructure in the defence sector, responsible for requirements engineering, product roadmaps, stakeholder analysis and the full product lifecycle, working with agile methods (Scrum/Kanban) in a hybrid setup in Kiel.
Software Entwickler C++ & Linux Experte (m/w/d)
C++ developer building full-stack software for marine communication products, with heavy Linux work, architecture design, code reviews, and support for test/DevOps teams. Core technologies are C++, Linux, and ideally Qt.
Mainframe Softwareentwickler (m/w/d)
Mainframe software developer maintaining and enhancing PL/I and/or COBOL insurance applications, including batch and online functions, DB2 databases, and quality assurance, working with MVS/z/OS and tools like JCL, TSO, ISPF, and Endevor.
Senior Software Engineer, AI Performance Analysis
Senior software engineer in NVIDIA's GPU Architecture Group building and automating performance analysis tools and workflows for AI training and inference workloads, including integrations between profiling infrastructure and AI frameworks. Core stack: Python and C++, with deep knowledge of AI workloads and frameworks.
Senior System Software Engineer, Automotive Performance
NVIDIA seeks a Senior System Software Engineer to optimize system software performance for its automotive platforms running Safe RTOS on Tegra/ARM. The role involves benchmarking boot and runtime performance, hypervisor overhead analysis, profiling tools, and collaboration with ADAS/AV, DriveOS, and hardware teams, using C/C++, Linux, and QNX.
Principal Software Engineer
NVIDIA seeks a Principal Software Engineer to architect and build agentic AI platforms and products, including LLM-powered multi-agent systems, RAG pipelines, and orchestration infrastructure integrated with enterprise data and microservices. Core technologies include Python, Kubernetes, cloud-native distributed systems, and agent frameworks such as LangChain.
Engineering Manager, Graphics System Software
Engineering manager role at NVIDIA leading a team building workstation graphics driver and system software across GPU architectures, APIs (Vulkan, OpenGL, DirectX, Metal) and operating systems. Combines people management with hands-on technical leadership in C/C++, driver development, performance and reliability.
Senior Technical Program Manager, AI Inference
Senior Technical Program Manager on NVIDIA's AI Platform Inference team, owning the full program lifecycle for inference programs spanning software, hardware, and tooling. Drives planning, dependency tracking, agile rituals, and executive reporting while aligning global cross-disciplinary engineering teams.
Senior System and Scheduling Architect – GPU
Senior architect role at NVIDIA designing the next-generation GPU system interface and process scheduling. Involves architecting GPU subsystem features with software, hardware, and verification teams, building C++ functional/performance models and test plans, and supporting post-silicon validation.
Senior Staff Software Engineer - Data Engineering
Senior staff data engineer on NVIDIA's FinOps team, building and operating production pipelines and data models for cloud cost allocation, forecasting and optimization. Core stack is Python, SQL, Databricks/Spark and lakehouse technologies, with strong emphasis on data quality, reliability and CI/CD.