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Software Engineer, Notifications
Software engineer on Roblox's Notifications team building and scaling the backend pipeline that delivers push, in-app, email, and toast notifications to millions of users, including ranking/filtering, A/B experimentation, and developer-facing notification APIs.
Product Designer, Creator Services
Product Designer on Roblox's Creator Services team, designing intuitive, high-craft UX for backend-heavy developer tools like the Translation portal, Server Management, and Extended Services. Partners closely with product and engineering to turn complex cloud infrastructure into elegant experiences for the global creator community.
Software Engineer, Reliability
Early-career software engineer on Roblox's Reliability team, building and improving backend infrastructure and AI/ML-driven systems that keep the platform fast, reliable, and scalable across regions. Involves performance tuning, distributed systems work, and on-call incident response.
Engineering Manager
Lead Sunday's ~10-person engineering team across Unity game development and an in-house SDK, combining people leadership with technical ownership of architecture, code quality, and release readiness for a portfolio of live mobile games.
Combat Designer (Senior+)
Velan Studios is hiring a Senior+ Combat Designer to drive early-stage combat design and implementation for a new third-person shooter, defining character combat and traversal sets, enemy/ally/boss behaviors, and leading a small cross-discipline sub-team in partnership with engineering, animation, VFX, and audio.
Senior FQA Games Tester - Warsaw (English speaker)
The Senior FQA Games Tester works onsite in Warsaw to execute and document test cases for video games, report bugs, and collaborate with QA and development teams, using test plans, bug‑tracking tools and providing feedback on gameplay and quality.
