29 Gaming jobs
Open tech roles at companies in game development.
Staff Software Architect
Red 6 is hiring a Staff Software Architect to define and evolve software architectures for its ATARS augmented-reality air combat training system. The role spans embedded software, real-time graphics, edge computing, AI/ML services, cloud, and mission systems, with hands-on back-end development for open mission systems, RTOS, and safety-critical code.
Go Backend Developer
Rare Candy is hiring a Go Backend Developer to build and maintain the services and GraphQL APIs behind its trading-card collecting platform, including collections, marketplace transactions, and Instapacks. The role involves designing relational data models, writing SQL, implementing business logic and integrations, and ensuring reliability in a small, fast-moving startup team.
Principal Systems Engineer
Red 6 is hiring a Principal Systems Engineer in Denver to lead requirements development, architecture definition, interface management, and hardware/software integration for its ATARS augmented-reality air combat training system, including MBSE/SysML modeling and formal design reviews (SRR, PDR, CDR). The role spans the full product lifecycle for current and next-generation ATARS, coordinating har
IT Support Engineer
On-site IT Support Engineer for Xsolla's Berlin office, owning end-to-end IT operations: employee onboarding/offboarding, equipment lifecycle, and administration of core systems like Google Workspace, Atlassian, Okta, LDAP, VPN, plus office networking, AV, and conference-room systems. Acts as primary on-site support contact with a strong customer-service focus.
